Virtual Battlespace 3 (VBS3) is a flexible simulation training solution for multiplayer scenario training, mission rehearsal and more. VBS3 expands on its predecessor VBS2 by improving the VBS open architecture, providing faster performance with our multicast system, and introducing a new, more modern-looking user interface. VBS3 was selected by the U.S. Army as its flagship product for its Games for Training program. VBS has become an industry standard in game-based military simulation.
MARCUS is a comprehensive constructive simulation including detailed modelling of conventional combat and urban operations, combat service support, NBC and electronic warfare modelling, air warfare and air defence simulation, disaster relief, stability and support operation.
The Joint Theater Level Simulation - Global Operations (JTLS - GO ®) is an interactive, Internet-enabled simulation that models multi-sided air, ground, and naval civil-military operations with logistical, Special Operation Force (SOF), and intelligence support. JTLS - GO development began in 1983 as a project funded by the U.S. Readiness Command, the U.S. Army Concepts Analysis Agency, and the U.S. Army War College. The simulation was originally designed as a tool for development and analysis of joint as well as combined (coalition) operations plans. Today, JTLS is primarily used as a training support model that is theater-independent and does not require a knowledge of programming to operate effectively.
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